When the group leader decides to start the hunt, you and your group mates shall find yourselves in a hunting field chosen by random. The objective of the hunt is to return to the cave with as many carcasses as possible. Since the meat is all collected before being cooked and distributed, hunting does not earn you energy points directly, but will allow you to earn tribal points for each carcass you return, and that shall improve your reputation which will give you a greater meat portion at the start of each day. Be advised however that the creatures hunted are often very quick and dangerous: a solid team strategy should be devised otherwise you might return empty handed or not at all.
The hunt is all turn based: each player and each animal decides which action to take one after the other. The group leader is always the first to play. The others (animals or players) will then play in an order that is chosen at random and that shall be respected for the duration of the hunt.
When your turn is up, you shall have a certain number of action points which will allow you to complete certain actions: movement (table 3.2), fleeing, attack, etc (table 3.3). These action points are proportional to your energy points, the more energy you have, the more actions you can perform. So a person with little experience, weak, or severely injured will only be able to accomplish a few actions per turn.
The hunters will move square to square on a grid that is superimposed on the terrain. To advance from 1 square to another, use the keys Q-W-E-A-S-D-Z-X-C or 1-2-3-4-5-6-7-8-9 on the keypad. The movements of your character are always made in relevance to his position, and not the camera angle. For example, the W key will advance the character 1 square to the front, even if the camera is facing the left.
In order to change the camera position, move the mouse towards the left or the right while keeping the right mouse button pressed. Once you let go of the mouse button, the camera will return to its default position. You can zoom in or out by using the scroll wheel on your mouse or with the – and = keys.
Each square represents a type of terrain that you will encounter during your hunts that is easily identifiable by its colour. There are 4 distinct types of terrain (table 3.2), it’s up to you to use them to your advantage, either to setup an ambush, or to escape at the right moment.
To start your attack, click once with the
left mouse button. A cursor will appear and start moving towards the right of the
targeting line. The
targeting line is made up of squares and each square represents 1 square on the hunting grid. Once the cursor is at the distance that separates you from your target, click a second time with the mouse. If your target is situated in the square right next to you, aim for the first square indicated by a white line called the
hand to hand line. Once the cursor has reached the far right of the
targeting line, it will return towards the left and you must click a third time, this time as close as possible as to where you clicked the second time. The more accurate you are, the more damage your attack will inflict. If you are too inaccurate, your attack will miss. Whenever you make an attack, wether it succeeds or not, you will lose the spear you used.
You have a limited amount of time to accomplish your actions during your turn. Your time is displayed by a sundial in the top left of your screen. Once your time is up, your turn is over and any left over
action points are lost. The sundial will stop however when you’re preparing an attack and the
targeting line is displayed. If you finish a turn before all of your time is up, you can click on the
end turn button which is located at the center top of the screen or by hitting the
CTRL key.
Since most animals move faster than human beings can, you need to try and plan out ambushes to outmaneuver them. One good way of doing this is by hiding a first group of people in the savanna, forest, or in a position where the wind will not blow towards the animals and then trying to herd them with the second group towards the first group. At the right moment, the members of the first group just need to stop hiding and take good aim to fell some beasts.
1 last tip: be careful! Certain animals like the sabre tooth tiger will hunt you in about the same way that you’re hunting your own prey. The rhinos are more docile, however be advised that they can kill you instantly should you bother them. And lastly, try to always protect the
group leader, should he die or flee, the
hunt will automatically end. Once all of the game animals have been killed or have fled, or the
group leader has decided to end the hunt, the group returns to the valley and the spoils are divided equally amongst the hunting group in the form of
tribal points. As a bonus, all of the hunters that dealt a
killing blow will earn a hunting trophy: an
offering.

In
Sapiens, you can only have 1 active character per account. If, for some reason you decide to start a new character before your current character dies, you just need to send your current character into
exile. In order to do this, you need just move towards the raft that is on the beach and click on the contextual button
(table 3.1). You character shall then go into
exile, hoping to find another habitable land. Should they succeed or not, well… that’s another story, what concerns us is that you can now create yourself a new character to replace the exiled one
.